What is the design pattern?
If a problem occurs over and over again, a solution to that problem has been used effectively. That solution is described as a pattern. The design patterns are language-independent strategies for solving common object-oriented design problems. When you make a design, you should know the names of some common solutions. Learning design patterns is good for people to communicate each other effectively. In fact, you may have been familiar with some design patterns, you may not use well-known names to describe them.
Do I have to use the design pattern?
If you want to be a professional Java developer, you should know at least some popular solutions to coding problems. Such solutions have been proved efficient and effective by the experienced developers. These solutions are described as so-called design patterns. Learning design patterns speeds up your experience accumulation in OOA/OOD. Once you grasped them, you would be benefit from them for all your life and jump up yourselves to be a master of designing and developing. Furthermore, you will be able to use these terms to communicate with your fellows or assessors more effectively.
Many programmers with many years experience don't know design patterns, but as an Object-Oriented programmer, you have to know them well, especially for new Java programmers. Actually, when you solved a coding problem, you have used a design pattern. You may not use a popular name to describe it or may not choose an effective way to better intellectually control over what you built. Learning how the experienced developers to solve the coding problems and trying to use them in your project are a best way to earn your experience and certification.
Patterns: According to commonly known practices, there are 23 design patterns in Java. These patterns are grouped under three heads:
1. Creational Patterns
2. Structural Patterns
3. Behavioral Patterns
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